Pablo Galve Millán
Passionate developer looking for opportunities to grow.
Self driven and always learning.
Projects
TurboX-Engine | 3D Game Engine
I coded a 3D game engine with a built-in particle system from scratch, using c++ as well as external libraries.
- OpenGL for rendering.
- ImGui for the interface.
- Particle System.
- Team size: 2 developers.
Fallout Strategy | Real-time Strategy Game
Real-time strategy game in which you have to compete against 3 enemy factions to win. I was the QA lead as well as a game programmer.
- Tech Used: c++ and SDL2.
- Continuous Integration and Development
- Team size: 8 developers.
Caramel Trading Engine
An online marketplace for users to buy and sell stocks. Real-time matching engine that allows trading between users.
- Tech Used: PHP, SQL, html/css.
- FTP and MySQL databases.
- Version Control with GitHub.
- Team size: Solo project.
Back In Time | 2D Platformer Game
2D Platformer game with 2 levels and 2 types of enemies. My role was game programming.
- Tech Used: c++ and SDL2.
- Team size: 2.
Samurai Shodown | 2D Fighting Game
This was my first project at university. Me and my 3 teammates recreated the fighting game Samurai Shodown from 1993. I worked on:
- State machine for player movement
- Special attack and combo input
- Basic collider system
- Team size: 4.